Holy Hyper Grail
I present to you…FINALLY, a smooth hyperlapse! These timelapses were actually taken back around the 18th because I wanted to make sure I had the majority of the week to figure out how to smooth out a hyperlapse in After Effects. I consider myself a very tech savvy person and can pick up new programs quickly, however After Effects has been a doozy. For nearly 3 straight days I pounded my head against the computer, 3 or 4 hours would be put into fixing the shake only to find once the video was rendered it didn’t work.
To review from previous posts, a hyperlapse is taking a timelapse while physically moving the camera and tripod between every shot. This means for one 10 second sequence I setup the camera and focus on an exact point, take the picture, move it a defined distance (1 sidewalk square in this case), and repeat 239 more times. As you might imagine this process can take quite a long time. The Day hyperlapse in our neighborhood took roughly 50 min, while the night timelapse took almost 2 hours!
Something you may have noticed about #TimelapseTuesday’s, I don’t like to try a new technique with something easy, I like to go ALL OUT. So attempting to take this to the next level I wanted to fake the holy grail using hyperlapses. To do this I needed to shoot two hyperlapses focusing on the exact same spot, same distance, same everything. Then using fades and wipes the effect of it changing from day to night can be achieved.
Thoughts and What’s Next?
This is another one of those moments when a frustrating week pays off with huge dividends. I’m so happy with how this turned out and learned way more than I would have expected. I also now have a new respect for people who have pulled off flawless hyperlapses. A normal timelapse can be shot, edited and ready for a video in about an hour. Hyperlapses, not so much, a 10 second hyperlapse can easily take 4-5 hours of work before it is ready to be put into a video.
Below is the hyperlapse unedited for stabilization, and after it is processed through after effects.